Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Friday, December 10, 2010

Do video games cause children to behave violently?

*Shoots zombie in the face* Teeheehee...
Since the time video games were invented - even before graphics were what they are today, showing magical lands, spaceships and yes, I'll admit, blood and gore in crystalline quality - concerned parents have pegged violent behavior in children as a direct correlation to the types of video games they play. If Jimmy is acting out in class the immediate question isn't "how did his parents raise him?" but "what sort of influences is he getting at home? Is he playing violent video games?"

These days parents are quick to penalize games that contain violence and gore, but they almost never want to accept that if a child's morals are already in tact, it doesn't matter if they're blowing up a zombie with a 12-foot bazooka. By the time a child is able to hold and maneuver a video game controller, he or she should without a doubt be able to discern what's truth and what's fiction, what's right and what's wrong. I implore the nation to stop using violent games as a scapegoat for bad parenting, and start bringing up children with enough moral fiber to know the difference between violence on a TV screen, and violence in real life.

Whenever I hear a parent or news anchor go on a tirade about video games being a major factor that drives children to behave violently, I get personally offended. My older brother and I have been playing games like Resident Evil for years (i.e. your objective is to survive a zombie-ridden world using as much artillery as possible), but we're still fine, upstanding citizens. That being said, I know firsthand that aggressive games do not have a negative affect on all children. There may be a case here and there of a child lashing out and replicating something he or she saw in a video game, but children can mimic violence from any source: movies, television, websites, real life. Violence is everywhere, and while it's extremely unfortunate that our society is so desensitized to it, violence isn't going to disappear anytime soon.

Oh Leon, when will you ever learn...
Should we lock our kids away in a dark, dank basement with nothing but a few chunks of bread and a stack of Mr. Rogers tapes? Or should we teach them the difference between right and wrong - the difference between what's acceptable in the realm of videogames, and what's acceptable in real life - before they get into the Big Bad World so they can make good choices for themselves?

Blaming violent video games for a child's misbehavior is the sorriest excuse for bad parenting I've ever heard. A person is not going to go out, beat up a stranger, steal his car and commence to wreak havoc simply because they saw it in a video game. If a person is being physically or verbally abusive it's because they have some underlying problems that have never been dealt with properly.

They say that our parents are our first teachers, and that's absolutely true. We may change as we start experiencing the world and accepting new people into our lives, but our morals - set in stone by our parents - almost never change. If we were taught to be compassionate and respectful, guess what? That's what we're going to be. But on the opposite end of the spectrum, if we're brought up watching Mom and Dad duke it out every night and thinking that's okay, we're going to have some serious problems. If parents are at all confident in the caliber to which they raised their children, they won't have to blame video games for petty reasons.

Saying that graphic video games cause violence in all children is the same as saying all elderly people drive like slugs, or that all blondes have to take their shoes off in order to count to twenty. It's a ridiculous stereotype.

Regardless of what has been found in labs or through critical analysis, scientists will never be able to say for sure that video games heighten aggression in all children, so we need to stop calling parents into question when they allow their kids to play these types of games. As long as they've instilled certain values into their children - like kindness, respect, and good judgment - it shouldn't matter. By the same token, if parents have such a problem with M-rated games I propose a radical, ground-breaking solution: keep them out of your house! Don't let your precious angels play them if you think they'll corrupt their character!

But please, don't go around blaming video games for our country's problems. Because honestly? Parents who waste time playing the blame-game instead of nurturing their children are the real menace to society.
_____________________________

After some thought, I'd like to add that the "degree" of violence in video games is another issue entirely. For example, I play games where the extent of the violence is knocking the head off a zombie with a chainsaw. Some games, however, take it to the next level by torturing humans. I've don't usually play games like that. They make me uncomfortable, and I'd be a bit wary allowing my kids to play something so graphic. I guess what I'm saying is, my original argument makes it sound as though I'm advocating violence, but that's not quite it. Parents have a right to choose what their kids should and should not be exposed to, but if their children misbehave they shouldn't blame video games alone. Get what I'm sayin'?

Monday, August 9, 2010

The (Big-Breasted) Curse of Women in Video Games

Video games. Sweet, succulent video games. Shall I compare thee to a summer’s day . . .?

Um, sorry about that.

Though my gaming experience hardly compares to my brother’s (who I swear was playing Zelda: A Link to the Past in the womb), I still consider myself a full-fledged gamer, and a darn good one at that.

But what does it mean to be a gamer and a girl? "Teenage boy" and "video game fanatic" are often synonymous, but the same can't be said for someone like myself. In fact, in her article What Women Want, Aleah Tierney suggests that to be a girl and a gamer is to be "a stranger in a strange land . . . a male-created virtual space."

Unfortunately, I don’t think Tierney is that far off. According to We need more women in games, an article by blogger Jacob Aron, women represent nearly 38% of all gamers, but only 11% of game developers. But when you think about it, is it really shocking that more women aren’t lining up to work at places like Nintendo, Capcom, and Konami (just to name a few)? Childhood I-want-to-be-a-ballerina fantasies aside (hey, don’t look at me!), women are taught to be practical. *Puts on sarcastic tone* Why risk doing something so math- and science-oriented like developing video games when we should be flexing our natural abilities as helpers and nurturers?

Video game developing just doesn’t appeal to most women (sadly enough), and that’s probably why a majority of the game universe has been molded around puke-inducing male fantasies of macho, gun-totting heroes and exotic, large-breasted women.

Though they make up only 49% of the US population, research shows that 85% of all video game characters are male - and that figure rises to 90% for characters that players can actually control. Excluding race as a factor (which is another issue entirely), male characters in video games are as diverse as ever. They can be bulky-as-heck, gaunt, or average-looking. They can be triumphant heroes, shady villains, or your Average Joe off the street. They can be hunky, intelligent, sleazy, or badass - it doesn’t really matter. There’s no end to the possibilities of what male characters can be.

Expectations for female video game characters, however, are much more constricted. They're often forced to play the “helpless princess” role, giving a male lead the chance to flex his muscles and "save the day." Female characters are also constantly portrayed as meek, shy, submissive, innocent, naïve - the list goes on and on. I’ve even noticed that 4 times out of 5, fantasy-game-women are given roles as healers or sorceresses rather than sword-wielding warriors. That’s not to say there’s anything wrong with having supernatural abilities (heck, I wouldn't mind having a few myself), but it makes me think back to the whole "women are supposed to be helpers" theory.

Helpers. Sidekicks. Servants?

Now, for those of you who don’t play video games, I hope you don’t think they’re all sexist piles of crap! On the contrary, there are plenty of awesome, strong women who hold their own against male counterparts (Samus Aran from Metroid and Jill Valentine from Resident Evil both come to mind). But I do have one gripe . . .

Women in video games are always, always, always inhumanly “beautiful.”

Whereas male characters can place anywhere on the scale of attractiveness from “purposefully repulsive” to “god-like," video game women always have to fall under the latter category. With physiques that make Barbie look average, these characters have impossibly long and slender legs; skinny waists (but wide hips); and breasts that mimic medium-sized watermelons. Just type in “women in video games” to Google Images and you’ll see what I mean!

What the heck? Do you think the people who created these - um - overly-endowed characters just sat down one day and said “so, how big do you think we can get these puppies"?
Because it seems pretty frivolous to me.

I’d say the body proportions of 90% of female video game characters are a huge insult to women in real-life. What is it, video-game-developer-who-lives-with-his-parents, we're not good enough for you?

Aleah Tierney wrote about her own frustrations when playing Tomb Raider for the first time. The game’s lead (Lara Croft) is often seen as a beacon of female empowerment, but Tierney didn’t exactly see things that way:
I couldn't wait to load and play Tomb Raider when it first came out, but when I saw Lara, I just couldn't take the game seriously. The giant twin pyramids mounted onto her chest look like something she could use to impale her enemies. In many ways her kick-butt presence is a triumph, but the designers' decision to sexualize her to the point of deformity angered me. I couldn't get past her proportions, so I put the game away. I'm waiting to see if Lara (or her designers) will evolve in future versions of the game.
I don’t think Lara’s changing anytime soon, pal. In fact, video games are becoming more and more sexualized as time goes on - and as kids (people in general, actually) are becoming de-sensitized to staggering levels of violence and sexualization in all areas of the media, I don’t see conditions improving for video game gals anytime soon.

It’s kind of funny, actually. I can play the bloodiest, goriest games ever - the kind with chainsaws, zombies, and flesh-eating dogs - and they don’t bother me a bit. Why? Because killing zombies is hardly something I’m going to pick up as an actual hobby (and I don’t foresee a People for Zombie Rights group anywhere in the near future, so I'm not offending anybody by takin' them out). But the gender stereotypes and hypersexualization in games? That affects us. And it sucks. It really, really sucks. Because no matter how kickass a female character is - like I said before - as soon as you type her name into Google Images you’re going to be bombarded with twenty pages of fan art of the woman flashing her (mutant) breasts. It's degrading.

So I’ll be sticking to my survival horror games, thank you very much, because zombies don’t care if you’re male or female - or whether or not you have gargantuan jugs - they’ll try to eat your brains either way :)

Are you a female gamer too, just looking for a little support? Check out this site!
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